FILE:// SYNOPSIS.TXT

FLUX is a digital mobile game that requires physical motion (running, walking, etc.) to progress.

Inspired by games such as Temple Run and Subway Surfers; but with a twist of requiring the user to exercise in order to progress through the levels in lieu of physical gestures, whilst also keeping their vitals in check.

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FILE:// WHY_FLUX.TXT

We discovered that millenials tend to spend about 223 minutes on their phone a day. The minimum requirement for exercise is 22 minutes a day...

Our team began researching possible ways to turn 20 minutes of phone-time into exercise time in order to help decrease this statistic, and thus FLUX was born.

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FLUX was designed and developed in Unity, a very flexible game engine used across the industry.

This flexibility allowed us to easily synchronize our game controls with a mobile phone's onboard accelerometer and various other sensors in order to control the viewpoint in-game. 

Adopting this system paved the wave for powering forward movement through the action of jogging in place in order to accomplish objectives, jump over obstacles and avoid oncoming threats.

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We built custom 3D printed hardware to accompany mobile devices for extra comfort and immersion in the experience, we called this device 'The Rig'.

FILE:// ACHIEVE_AND_LEARN.TXT

Learn more about FLUX by visiting our website.

© 2025 Joseph 'Jack' A. Herrick-Kaiser
[email protected]